In HTML5, not only can graphics and animations be drawn on Canvas, but also various cool text animation effects can be realized. This time we are sharing a text animation based on HTML5 Canvas. This text animation is to hang the text on a thin flexible line. Drag the text with the mouse to make it bounce in all directions.
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const txt = 'EXPANDED'; const viscosity = 0.005; const stiffness = 0.99; class Point { constructor (i, x, y) { this.c = null; this.x0 = x; this.y0 = y; this.x = x + Math.sin(i) * 100; this.y = y + Math.cos(i) * 100; this.vx = 0.0; this.vy = 0.0; this.a = 0.0; this.s = 0.0; this.p0 = this; this.p1 = this; this.t = 0; } texture (c, color) { this.c = document.createElement("canvas"); const ctx = this.c.getContext("2d"); this.c.width = this.c.height = 400; ctx.font = "500px Arial Black, Arial"; ctx.fillStyle = color; ctx.textAlign = "center"; ctx.fillText(c, 200, 385); } drawSegment() { ctx.beginPath(); ctx.strokeStyle = "#666"; ctx.moveTo(this.p0.x, this.p0.y); ctx.lineTo(this.x, this.y); ctx.lineTo(this.p1.x, this.p1.y); ctx.stroke(); ctx.beginPath(); ctx.arc(this.x, this.y, 3, 0, 2 * Math.PI); ctx.stroke(); } draw () { const fx = (this.x0 - this.x) * viscosity; const fy = (this.y0 - this.y) * viscosity; this.vx *= stiffness; this.vy *= stiffness; this.vx += fx; this.vy += fy; this.x += this.vx; this.y += this.vy; if (this.c !== null) { ctx.beginPath(); ctx.save(); ctx.translate(this.x, this.y); const dy = this.p1.x - this.p0.x; const dx = this.p1.y - this.p0.y; this.a = Math.atan2(dx, dy); this.s = Math.sqrt(dy * dy + dx * dx) / 2; ctx.rotate(this.a); ctx.drawImage(this.c, -this.s * 0.5, -this.s * 0.5, this.s, this.s); ctx.restore(); } } }
body, html { position: absolute; margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; touch-action: none; content-zooming: none; background: #000; } canvas { position: absolute; width: 100%; height: 100%; user-select: none; background: #000; }
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